![]() The game doesn't scale the crosshair when you use a high resolution, so I made these multipliers. p: crosshair size presets (x2, x3, x4, x1). The game uses this effect sparingly if you enable it. Be warned that using it for the whole HUD increases GPU usage substantially. Whatever isn't dynamic can be used alongside the F2 and F3 hotkeys. By default only the crosshair has dynamic depth, but pressing this will enable it for the HUD too (by screen center or by vertex) or disable it for everything. Launch the game and let it overwrite the profile. Download this file and extract its contents in the "Turok" folder, where "sobek.exe" is. ![]() The weapon convergence fix is heavily filtered (by index buffer and texture) to not break other things, but there are two or three textures in total that will have strange convergence when you see two specific weapons in the overworld. ![]() The fix includes a dynamic crosshair and/or HUD feature. Weapon convergence (customizable with a hotkey). Stereoized bloom and similar effects thanks to a profile setting change. Update (): the sun is now completely fixed (don't trust the screenshot above that I didn't update). Update (): fixed water surface, and improved dynamic crosshair and HUD performance a lot (now I don't give an option for the number of samples because 300 are enough). It's only for the 2015 remaster running in DX11 mode, not for the original game. 3D Vision fix for Turok: Dinosaur Hunter (2015).
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